Magic manipulation

Introduction
This feat gives the user the ability to manipulate the energy of a spell to a degree. Allowing them to use mage hand, for example, to push buttons or do other simple actions from afar.

Prerequisites
Caster level first; ability to cast two spells of second level.

Description
you may change, and otherwise interfer with the energy and composition of a spell, allowing you to use it for different uses. For example, you may use mage hand to push buttons, or start some devices by hand. you may use feather fall to slowly lift objects up. you may only use this feat on spells of your second highest level of spell. you may use this feat a number of times per day equal to your caster level, plus your modifier relevant to your spell casting (charisma for sorcerors, wisdom for clerics etc.). Some relatively small uses of a spell (such as using burning hands to create a small flame near your knuckles) may be chosen not to count against your daily limit, or use up any spell slots.

Note: this feat focuses mostly on the views of the dungeon master. he may restrict or allow different uses of this feat.